Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (2024)

Last updated on Mar 29, 2024 at 00:00 by Lexyu and Enzee

Welcome to our Last Epoch Necromancer Golemancer build guide for the Acolyte class.Here you will learn everything about the Necromancer play style, passives, skills, strengths, and weaknessesto conquer the world of Eterra.

Build Variations

Main BuildMinion ArmyVariationGolemancer

1.

Build Introduction

The build is a Juggernaut, taking advantage of one of the tankiest Minionsin the game, the Bone Golem. The build focuses around creatingmultiple Bone Golems by using the Unique chestpiece Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (1)Aaron's Will incombination with Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (2)Hollow Finger to gain the ability to summon anadditional two Golems for a total of three. The rest of our skills focus on buildingan army of DPS minions to back up our Bone Golems while they tank and beat downanything in their path.

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (3)Strengths

  • Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (4)Multiple Bone Golems result in safer gameplay and high damage output
  • Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (5)Great AoE and single target damage
  • Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (6)Accessible gameplay; minions do all the work

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (7)Weaknesses

  • Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (8)Reliant on minions for protection
  • Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (9)Low defensive layers
  • Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (10)Heavy unique gear requirements
  • Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (11)Requires many extra skill points for an optimal setup

2.

Skill Selection

The main focus of this build is Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (12)Summon Bone Golem; Bone Golems are built specificallyfor tanking, keeping high-level threats focused on them and protecting the summoner. The other skillsselected in the build will focus around supporting our Bone Golems with an army of melee-based attackers.This creates a devastating amount of damage, coming specifically from our skeletal army. To enhance ourminion onslaught, we add Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (13)Dread Shade into the build to enhance each of our Minion’s damage andAttack Speed even further.

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (14)

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (15)

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (16)

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (17)

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (18)

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (19)

3.

Class and Skill Passive Trees

Class PassivesSkill Passives

AcolyteNecromancerWarlock

Summon Skeletal MageSummon Volatile ZombieSummon Bone GolemDread ShadeSummon Wraith

Our base class is the Acolyte, which acts as a generic spell caster and summoner. Our character will be offered anopportunity to select an Advanced Mastery once we have completed the first act of the campaign. Each base class has threepossible masteries to choose from. For the Acolyte, we have access to theMastery Tree Passives for Necromancers, Lich and Warlock. Uponselecting a Mastery and placing 20 Passive Points into the Acolyte Tree, you'll then be able to place Passive Points into the Mastery Trees.

For this Golemancer build, Necromancer is our advanced class. We will utilize the majority of our PassivePoints for the Necromancer Passive tree, with a smaller investment of points into Lich to round out the build.Our passive points will be targeting augments for our Minions and boosting their survivability and damage output.Each of the Passive Trees and their points are broken down below.

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (20)

3.1.

Acolyte Passive Points

  • 8 points into Forbidden Knowledge: Increases Intelligence and Necrotic Resistance.
  • 7 points into Stolen Vitality: Increases Health pools for both the player and minions.
  • 5 points into Dark Rituals: Increases Minion Attack Speed.
  • 1 point into Soul Aegis: Scales Minion Armor per your own character level.

Our base class is the Acolyte, which acts as a generic spell caster and summoner. Our character will be offered anopportunity to select an Advanced Mastery once we have completed the first act of the campaign. Each base class has threepossible masteries to choose from. For the Acolyte, we have access to the Mastery Tree Passives for Necromancers, Lich and Warlock. Uponselecting a Mastery and placing 20 Passive Points into the Acolyte Tree, you'll then be able to place Passive Points into the Mastery Trees.

For this build, Necromancer as our advanced class. We will utilize the majority of our PassivePoints for the Necromancer Passive tree, with a smaller investment of points into Lich to round out the build.Our passive points will be targeting augments for our Minions and boosting their survivability and damage output.Each of the Passive Trees and their points are broken down below.

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (21)

3.2.

Necromancer Passive Points

  • 8 points into Risen Army: Minion Damage and Attack Speed.
  • 6 points into Cursed Blood: Increases Minion Damage, but also opens the pathway to the next passive.
  • 8 points into Aegisfall: This is critical to our build, allowing all minions to inflict Armor Shred.
  • 1 point into Blood Armour: Taken for pathing to the next node.
  • 5 points into Mortal Tether: Increases Minion Health.
  • 1 point into Unbound Necromancy: Maximum Number of Skeletons +1.
  • 2 points into Dark Retribution: This allows us to summon Skeleton Vanguards when a minion dies, giving us three free minions.
  • 8 points into Unearthed Arms: More damage to our minions.
  • 5 points into Frantic Summons: Gives us and our minions increased Casting and Attack Speed.
  • 5 points into River of Bones: Increased Critical Hit Rate, Leech based off critical hits, and improves overall Minion Leech Rate.
  • 3 points into Tyrant: Traversal node; the node attached to this is taken to increase Skeleton count.
  • 10 points into Moonlight Pyre: Increases Minion Fire and Necrotic Damage.
  • 1 point into Tyrant's Legion: Increases Maximum Skeleton count by 1.
  • 10 points into Heresy: Increases Intelligence and Minion Critical Strike Chance.
  • 3 points into Rite of Undeath: Increases Resistance for both our character and Minion.
  • 2 points into Blades of the Forlorn: Increases Minion Critical Multiplier and adds Chill Chance.
  • 1 point into Disciples of Necromancy: Adds an extra Death Knight to the pool of minions.
  • 5 points into Veins of Malice: This grants our minions Haste and Frenzy every time we cast a spell. This works with theTraversal skill we use from Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (22)Summon Skeletal Mage.

Our base class is the Acolyte, which acts as a generic spell caster and summoner. Our character will be offered anopportunity to select an Advanced Mastery once we have completed the first act of the campaign. Each base class has threepossible masteries to choose from. For the Acolyte, we have access to the Mastery Tree Passives for Necromancers, Lich and Warlock. Uponselecting a Mastery and placing 20 Passive Points into the Acolyte Tree, you'll then be able to place Passive Points into the Mastery Trees.

For this Golemancer build, Necromancer as our advanced class. We will utilize the majority of our PassivePoints for the Necromancer Passive tree, with a smaller investment of points into Lich to round out the build.Our passive points will be targeting augments for our Minions and boosting their survivability and damage output.Each of the Passive Trees and their points are broken down below.

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (23)

3.3.

Warlock Passive Points

  • 8 points into Chaos Flames: This boosts our Fire and Necrotic damage for our minions and has a change to inflict Damned.

In this section, we will break down each skill and highlight the key passives we haveselected to make the skill perform as best as possible in the build. While some of theseskills do allow for some variation to exist depending on your own custom choices, werecommend utilizing the skill trees as presented until you have a strong understandingof the build itself.

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (24)

3.4.

Summon Skeletal Mage

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (25)Summon Skeletal Mage has two unique opportunities to transform the skill using the Passive Tree. The skill is converted into a traversalskill through Grave Passage, and further augmented through the passive tree to allow usto transport up to nine Minions with us when used. We then convert the Skeletal Mages to Death Knights to fit the melee theme andcreate frontline attackers.

3.4.1.

Order of Skill Points

  • 2 points into Splintered Dominion: Increases the range of the Death Knight's AoE.
  • 4 points into Argonautic Speed: Increases Minion Attack Speed.
  • 2 points into Ossein Frenzy: Chance to trigger Frenzy on hit.
  • 1 point into Forbidden Arcana: Increases our Minions Damage per 25 maximum Mana.
  • 1 point into Grave Passage: This changes the skill to not only summon Death Knights, but it can now be used as a Traversal skill.
  • 3 points into Death's Cavalry: This allows us to take our minions with us every time we teleport with Grave Passage.
  • 3 points into Leech Life: Increases the Death Knight's Health and allows them to Life Leech on hit.
  • 1 points into Death Knights: Creates Death Knights instead of Skeletal Mages.
  • 5 points into Celer Mortis: Increases Death Knight base Critical Strike Chance and Movement Speed.
  • 3 point into Grey Merchant: Grants Death Knights Critical Multiplier and Health gained on Critical Strike.
  • 1 point into Order of Death: Increases Maximum Death Knights by 1.

Due to our gear, we have more points than the standard allocation of 20 points.The nodes Celer Mortis, Grey Merchant and Argonautic Speed can all belowered until you have more Skill points available from your gear, specifically your Relic prefix.

In this section, we will break down each skill and highlight the keypassives we have selected to make the skill perform as best as possible in thebuild. While some of these skills do allow for some variation to existdepending on your own custom choices, we recommend utilizing the skill trees aspresented until you have a strong understanding of the build itself.

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (26)

3.5.

Summon Volatile Zombie

This skill summons Zombies, which spread Poison to enemies by puking on themand self-destructing. We will be spamming this skill, summoning these asZombies as part of our DPS spam while the rest of our Minion army holds backthe tide of enemies.

3.5.1.

Order of Skill Points

  • 5 points into Forceful Commander: Increases summoning speed and Mana Efficiency.
  • 1 point into Daunting Blast: Grants the Zombie's explosion a chance to Stun.
  • 1 points into Ravenous: Increases damage against Elites and Bosses.
  • 2 points into Pull of the Grave: Zombies gain a Kill Threshold at 16% Health on enemies.
  • 1 point into Horrific Vessels: Converts the skill into Necrotic Damage.
  • 3 Points into Grave Attunement: Increases Damage and Health Decay, but Zombies move slower.
  • 1 point into Army of Rot: Traversal node.
  • 1 point into Repulsive Vomit: Adds the ability to Vomit on enemies.
  • 4 points into Corrosive Guts: Vomit will now Shred Armor every second.
  • 1 point into Path of Destruction: Increases Zombie explosion Area.
  • 2 points into Necromantic Fervor: Your character is healed by a portion of the Zombie's explosion.
  • 1 point into Vital Ward: Grants Ward instead of Health from Necromantic Fervor.

Due to our gear, we have more points than the standard allocation of 20 points.The nodes Ravenous and Pull of the Grave can belowered until you have more Skill points available from your gear, specifically yourHelmet prefix.

In this section, we will break down each skill and highlight the keypassives we have selected to make the skill perform as best as possible in thebuild. While some of these skills do allow for some variation to existdepending on your own custom choices, we recommend utilizing the skill trees aspresented until you have a strong understanding of the build itself.

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (27)

3.6.

Summon Bone Golem

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (28)Summon Bone Golem is the focus of this build. Summoned to serve asour tanks, we have built Bone Golems to last with a strong defense and highHealth pool. With three Bone Golems on the battlefield, your character should bequite safe from the majority of enemies.

3.6.1.

Order of Skill Points

  • 5 points in Amalgam of Mages: More damage for our Golem and increased Stun chance.
  • 4 points in Amalgam of Rogues: Increases the Golem's Attack Speed and Movement Speed.
  • 3 points in Unnatural Speed: Increases Golem's Movements and buffs other nearby Minion's Movement Speed as well.
  • 5 points in Hunger: Golem's gain Health on hit.
  • 5 points in Amalgam of Sentinels: Increases Armor and Maximum Health of Golems.
  • 4 points in Tower of Bones: Increases their threat generation and size.

Due to our gear, we have more points than the standard allocation of 20 points.The node Amalgam of Sentinels can belowered until you have more Skill points available from your gear, specifically your Helmet prefix.

In this section, we will break down each skill and highlight the keypassives we have selected to make the skill perform as best as possible in thebuild. While some of these skills do allow for some variation to existdepending on your own custom choices, we recommend utilizing the skill trees aspresented until you have a strong understanding of the build itself.

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (29)

3.7.

Dread Shade

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (30)Dread Shade is a fairly straight forward skill that will attach to a Minion and buff their damage for a period of time. Once the buff fades,we simply reapply the skill to renew the buff. This skill boosts Attack Speed and Damage for all minions within range of theminion afflicted by Dread Shade. Since all of our minions are melee-based, it should buff all summoned minions.

3.7.1.

Order of Skill Points

  • 4 points into Spectral Presence: Increases buff area.
  • 1 point into Lone Watcher: Eliminates decay on the minion, but only one Dread Shade can be active at a time.
  • 3 points into Dying Coven: Increases Attack Speed.
  • 4 points into Grim Fate: Increases buff Area and Damage buff.
  • 1 point into Blind Fury: Increases minion Attack Speed.
  • 4 points into Lingering Doom: Reduces Health Decay and increases Necrotic damage.
  • 1 point into Wisdom of the Dead: Increases Mana Efficiency.
  • 1 point into Martyrdom: Grants Minions Armor based off of your characters Vitality.
  • 1 points into Flesh Harvest: Increases all buffs depending on how much Health your Minion is missing.

In this section, we will break down each skill and highlight the keypassives we have selected to make the skill perform as best as possible in thebuild. While some of these skills do allow for some variation to existdepending on your own custom choices, we recommend utilizing the skill trees aspresented until you have a strong understanding of the build itself.

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (31)

3.8.

Summon Wraith

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (32)Summon Wraith is built for high damage, good survivability and allowsa hands-off playstyle. We will be limiting ourselves to summoning only twoWraiths at a time and eliminating the Health decay against them. Wraith's nodeswill focus entirely on amplifying their Critical Hit Damage.

3.8.1.

Order of Skill Points

  • 1 point into Locus Of Resurrection: Minions appear at target location.
  • 2 points into Haunting: Increases Health.
  • 1 point into Twin Spirits: Limits you to only summoning two Wraiths, but removes their Health decay.
  • 3 points into Sequel of Avarice: Amplifies the Wraith's damage.
  • 3 points into Dark Scythe: Increases Melee Attack Speed.
  • 5 points into Reapers: Increases Necrotic Damage.
  • 3 points into Necrotic Hunger: Increases Necrotic Damage and adds a Necrotic Health leech.
  • 1 point into Wraith Bringer: Increases summoning speed.
  • 1 point into Spirit Link: Increases Critical Strike Chance.
  • 3 points into Dawn of the Fall: Increases Critical Strike chance and grants health leech on Critical Hit.
  • 3 points into Dusk of the Living: Increases Critical Multiplier.

Due to our gear, we have more points than the standard allocation of 20 points.The nodes Necrotic Hunger or Dusk of the Living can belowered until you have more Skill points available from your gear, specifically yourChest's Legendary Potential.

Image courtesy of Last Epoch Tools

4.

Build Mechanics and Playstyle

This build is the end result of the Minion Army build, relying on multipleBone Golems to deal damage and hold threat on enemies.The most difficult challenge to this build is simply keepingyour character alive; this build doesn't allow us to do any personaldamage, and as such it can not defend itself. The only tool we have access tois Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (33)Summon Skeletal Mage, which can be used to jump out of danger and takeyour nine minion bodyguards with you.

There is no set rotation of skills, just work on keeping your Minion Armyrefreshed if you lose any minions while moving throughout the battlefield. Thiswill be very important to manage during Boss fights, as some of them may takeheavy damage from Boss skills. Overall, this build is very relaxed, and whenlined up with exceptional gear, can make for a hugely rewarding playthrough.

5.

Equipment and Gear Affixes

For this build, we will be focusing on several main affixes for each pieceof non-unique gear, as well as working towards acquiring the specific Uniquesneeded to make this build operate correctly. Our equipment will focus on thesespecific affixes for the Implicits and Modifier stats.

Gear SlotImplicitsModifiers
Two-Handed WeaponNecromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (34)Usurper's MandateLegendary Potential
Increased Minion Melee Damage, Increased Minion Spell Damage
HeadArmor
Increased Critical Strike Chance
Increased Minion Critical Strike Chance
Prefixes
+ Levels to Bone Golem, Minion Armor
+ Levels to Summon Volatile Zombie, Increased Minion Damage

Suffixes
Health %
Flat Health

ChestNecromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (35)Aaron's WillLegendary Potential
+ to Level of Summon Wraith, Increased Minion Damage
AmuletNecromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (36)Death RattleLegendary Potential
Increased Minion Health
Increased Minion Damage
GlovesArmor
Void Resistance
Prefixes
Increased Minion Damage
Increased Minion Health

SuffixesHybrid Health
Armor, Reduced Bonus Damage from Critical Strikes

BeltManaPrefixes
Increased Minion Damage
Mana Regen
Increased Minion Health

Suffixes
Hybrid Health
Health %
Flat Health

RingNecromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (37)Hollow FingerLegendary Potential
Increased Minion Damage
Intelligence
RingNecromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (38)Hollow FingerLegendary Potential
Increased Minion Damage
Intelligence
FeetArmor
Movement Speed
Reduced Bonus Damage from Critical Strikes
Prefixes
Movement Speed
Intelligence
Vitality

Suffixes
Hybrid Health
Fire Resistance

RelicMinion Damage
Minion Speed
Minion Health
Prefixes
+ Levels to Skeletal Mage, Increased Minion Damage
Increased Minion Health

Suffixes
Flat Health
Needed Resistances

A loot filter made specifically for the gear table above may be copied by pressing the button below. Once inthe Loot Filter portion of the in-game menu, choose the "Paste Clipboard Contents" option to import the code.

Copy Loot Filter to Clipboard

Press the Copy 📋 button to copy the following text to your clipboard

6.

Uniques

Now, let's look at the required uniques for this build.

6.1.

Usurper's Mandate

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (39)Usurper's Mandate is our recommended weapon. This unique Bone Scythewill give us a lot of offensive and defensive stats and is perfect for the Golemancer.We get extra levels of our Acolyte Minion Skills, chance to gain health on Minion hit and Miniondeath, Necrotic penetration, and our Minions can't be stunned.This unique can can be target farmed on the Monolith Timeline "Reign of Dragons"from the "Unique or Set Axe Mace or Spear" echo reward.

6.2.

Aaron's Will

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (40)Aaron's Will is the key to adding multiple Bone Golems to this build,there no other way to add addition Bone Golems without this unique. This chestpiece also grantsBone Golems the chance to Ward. While this chance is only 6%, it is still quitehelpful. The drawback to using this unique item is our Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (41)Summon Skeletal Mageloses the ability to summon Warriors, Archers and Rogues, which is fine as we use Death Knights.This unique can can be target farmed on the Monolith Timeline "Blood, Frost andDeath" from the "Unique or Set Body Armour" echo reward.

6.3.

Hollow Finger

Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (42)Hollow Finger is what is going to increase our maximum Skeletoncount, without having to spec into the skill. This is key to getting ourincreased maximum Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (43)Summon Bone Golem up to three using the Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (44)Aaron's Willbonus. These rings can be target farmed on the timeline "The Age of Winter" from the "Unique or Set Ring" echo reward.

7.

Idols

Idol slots are gained throughout the campaign, unlocking small bonuses andunique affixes for the player to discover and augment their builds with. TheIdol screen consists of a grid system for the player to fill out with differentsized idols, eventually filling in every part of the grid. As the Idol shapeincreases (1x1, 1x2, 1x3, 1x4, etc.) it will open up different affixes for youto use. This can be a great way to add some more customization to yourbuild.

For this particular build, we will hoping to find a 1x4 Large Immortal Idolthat has the unique affix: Chance to Marked For Death on Minion Hit. The otheridol we want to keep an eye out for is a Grand Bone Idol with the affix:Critical Strike Chance for Skeletons and Skeletal Mages. Most of these Idolshave two main affixes: +Health and +% Health.

8.

Blessing

Blessings are permanent buffs that are applied to your character. These comein two different powers, Standard and Grand. Grand blessings are significantlystronger than the Standard Blessings. In total, there are 10 Blessing Slots,one for each Monolith Timeline. When you complete a Monolith and defeat thefinal boss you will be awarded a choice of three blessing with a random value.For the purpose of this guide, we are highlighting five major slots that can befilled with our recommendations, leaving the other for some personalpreference.

Blessing NameAffixTimeline
Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (45)Grand Echo of SolarumVoid ResistanceThe Black Sun
Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (46)Grand Light of the MoonTotal ManaEnding the Storm
Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (47)Grand Embers of ImmortalityEnduranceSpirits of Fire
Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (48)Grand Resolve of HumanityAll ResistancesReign of Dragons

The Blessings listed above cover the most important slots for this build, with the remaining Blessing Slots being filled with whatever the player may be lacking for stats.

9.

Changelog

  • 29 Mar. 2024: Build optimized with proper gear choices. Increased survivability through slight affix and implicit changes, as well as Blessings. Loot Filter updated and Build Planner added.
  • 26 Feb. 2024: Guide Updated for 1.0.
  • 15 Feb. 2024: Guide Added.

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Necromancer Golemancer Endgame Build for Last Epoch (Patch 1.0) (2024)

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